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1. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Arthur Aihaken wrote: Kronos: Battleship - 5% damage, 7.5% stasis web ; Marauder - 10% falloff, 7.5% tracking, 7.5% armor repair So in short, its another vindicator only not as good. No, the vindicator is another krono...
- by Red Woodson - at 2013.10.16 23:32:00
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2. Announcement:EVE Online: Odyssey 1.1 Issues - in EVE Information Portal [original thread]
Read about all the problems with patching, tried repair tool straight off. It failed on (7/7)applying patch, but when i restarted it, it restarted where it had failed. *shrug* CCP > what's this QA thing people are talking about?
- by Red Woodson - at 2013.09.03 15:41:00
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3. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Has any consideration been given to a noticeable mass reduction on these ships? I know I asked the same thing about hacs, and the same reasoning applies here. Specifically, making them easier to move around in wspace. Of course, i realize mass als...
- by Red Woodson - at 2013.08.02 20:01:00
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4. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
I realize it may be a bit late in the game to be suggesting this, but have you considered reducing the mass on these ships to at least a good bit below T1? This would allow them to fit through wormholes easier to help soften the blow to T3 wormhol...
- by Red Woodson - at 2013.08.02 19:17:00
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5. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
I'm mildly disappointed in the link bonus being a fixed role bonus, but it is only a mild disappointment. Still, you know there is no rule limiting you to 2 bonuses per skill, right? Carriers prove that. Not sure why info warfare fits with amarr b...
- by Red Woodson - at 2013.08.01 18:03:00
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6. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
I'm not going to complain much about the changes. Would like to ask some questions, though. Why was it decided that increased lock range was undesirable on the info warfare skill? Will the leadership skill itself continue to give a bonus to scan ...
- by Red Woodson - at 2013.08.01 17:29:00
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7. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Rise, have you taken into account the effect of the nerfs to skirmish and armored warfare links on the survivability.. err, sorry, resiliency... of these ships when used in the ahac role? While i haven't flown in an ahac gang in years, from all I ...
- by Red Woodson - at 2013.08.01 17:03:00
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8. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
So lets see, assuming that you put small->frig,dessie, medium->cr, bc, and large->BS, it seems to me that: Small nos: Boost in most circumstances as most things will have large cap pools, or at worst ruffly the same size cap pool which w...
- by Red Woodson - at 2013.06.30 22:25:00
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9. Why is the LEGION getting nerfed? (SMARTER T3 rebalances please) - in EVE General Discussion [original thread]
baltec1 wrote: *snip* CCP dont nerf my ship, buff everything else! The very fact you are trying to argue that CCP should buff battleship tanks because 4 cruisers are tanking in the same ballpark is yet another fine example of how badly balanc...
- by Red Woodson - at 2013.06.30 21:49:00
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10. Please add "any" option to "owner" dropdown box in S&I -... - in Player Features and Ideas Discussion [original thread]
As title. Would allow a player to see all jobs they have installed with a character, both those installed for corp, and personal by selecting "me" from the "creator" dropdown box. As such, it would also serve as a quick work around for the fact th...
- by Red Woodson - at 2013.06.14 02:05:00
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11. Announcement:EVE Online: Odyssey Feedback - in EVE Information Portal [original thread]
It would be nice if the launcher supported pausing and resuming download of the patch and would pause if it detected a disconnect, rather than restarting from the beginning after. I realize this isn't the largest patch in the world, but still anno...
- by Red Woodson - at 2013.06.04 14:06:00
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12. About the Eos' model - in Player Features and Ideas Discussion [original thread]
Ydnari wrote: Bear in mind that this would have a game play effect on the people who build these ships (which includes me). Whilst the hull change makes sense, it presumably has to change the base hull for invention and manufacturing, which wou...
- by Red Woodson - at 2013.06.03 16:41:00
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13. Incursion Can Flipper GLITCH - in Player Features and Ideas Discussion [original thread]
Originally by: Gavascon snip 2) ccp removes the handcuffs from FC's and allows ENTIRE FLEETS TO DEFEND THEMSELVES against greifer attackers - not just some members within the fleet. So, is this a troll to get more chances to kill peop...
- by Red Woodson - at 2011.03.08 21:46:00
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14. Incursion Can Flipper GLITCH - in Player Features and Ideas Discussion [original thread]
Originally by: Tippia .... If you want to repair someone with aggression flagging = you get flagged. Getting flagged for aiding aggressors = expected behaviour. Expected behaviour = working as intended. Working as intended = not exploit. ...
- by Red Woodson - at 2011.03.05 20:23:00
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15. EVE Online: Incursion 1.1.0 Feedback - in EVE Information Portal [original thread]
Quote: Ships which are jumping to a cynosural field located close to a starbase forcefield will now land at a slightly increased distance of up to 15km. This means that pilots will have a slightly increased travel time to get to safety withi...
- by Red Woodson - at 2011.01.18 19:21:00
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16. New Dev Blog: Cutting it short: EVE shortcuts revamped - in EVE Information Portal [original thread]
Two requests: Can we please have an ability to import/export option for the shortcuts? Please fix it so when you open something like contracts via shortcut, it turns off the blink/highlight without having to actually click on the little icon on ...
- by Red Woodson - at 2010.10.14 23:49:00
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17. Estrale Frontiers 3 Year Anniversary - in Events and Gatherings Archive [original thread]
Originally by: Keegan Teutorix we fail =( only 46 ships lost.... I blame mistersparky gf everyone we shot at! Read the MOTD man, for one day only, it isn't sparky's fault* Was alot of fun, even if we didn't reach the goal of 100 crui...
- by Red Woodson - at 2010.09.14 01:13:00
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18. Split up the Big T - in EVE General Discussion [original thread]
Edited by: Red Woodson on 01/05/2010 07:20:05 From the OP: Originally by: Kallieah I'm just saying this because the current way of fixing lag doesn't work very well. I mean, it's a good idea to discourage big fleets with the loading sc...
- by Red Woodson - at 2010.05.01 07:06:00
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19. Capital Ships in Dominion 1.1 - in Test Server Feedback [original thread]
While on the subject of Minmatar Caps, any chance the nidhoggur will be looked at any time soon. It is the last armor tanking minmatar cap. And when compared to the thanatos, its closest competitor among the other carriers, it has: the same slot ...
- by Red Woodson - at 2010.01.14 20:34:00
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20. New Dev Blog: Capital Ships In Dominion - in EVE Information Portal [original thread]
I'd like to ask some questions, in the hope that CCP is still reading this thread, and will answer when they get back to work monday. On the subject of the comment about target painters being needed for full damage from citadel missiles: Are the ...
- by Red Woodson - at 2009.11.22 19:32:00
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